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ROOT RPG CLEARING BOOKLET #2
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ROOT RPG CLEARING BOOKLET #2

ROOT RPG CLEARING BOOKLET #2

As a rule, most denizens don't trust vagabond - outlaws who wander the Woodland without a home - but there are times when the problems a clearing faces can't be addressed by anyone... except those vagabonds willing to take the job. 

Clearing Booklet #2 contains the following clearings:

  • Bertram’s Cove is a key Marquisate port and a prime target for Woodland
    Alliance privateers. As Marquisate Commandant Montague searches for the
    pirates, the Woodland Alliance plans a deadly attack on Betram’s Cove itself.
  • Hacksaw Dell faces turmoil; its newly established Assembly of Denizens
    is deadlocked in endless debate. As the denizens struggle, the Lizard Cult
    offers prosperity to anyone willing to embrace the Great Dragon...
  • Pellenicky Glade has been ruled by the Goshawk family for decades, but
    the patriarch’s death has thrown the clearing into chaos. While some fight
    to preserve the current order, others want to reshape the clearing’s future.
  • Talon Hill is locked in a three-way succession war between the rightful heir
    of the Kingfisher family, a war hero, and a powerful merchant. Meanwhile,
    rumors of Lizard Cult sacrifices cast suspicion on the local orphanage...
$8.75

Original: $24.99

-65%
ROOT RPG CLEARING BOOKLET #2

$24.99

$8.75

ROOT RPG CLEARING BOOKLET #2

As a rule, most denizens don't trust vagabond - outlaws who wander the Woodland without a home - but there are times when the problems a clearing faces can't be addressed by anyone... except those vagabonds willing to take the job. 

Clearing Booklet #2 contains the following clearings:

  • Bertram’s Cove is a key Marquisate port and a prime target for Woodland
    Alliance privateers. As Marquisate Commandant Montague searches for the
    pirates, the Woodland Alliance plans a deadly attack on Betram’s Cove itself.
  • Hacksaw Dell faces turmoil; its newly established Assembly of Denizens
    is deadlocked in endless debate. As the denizens struggle, the Lizard Cult
    offers prosperity to anyone willing to embrace the Great Dragon...
  • Pellenicky Glade has been ruled by the Goshawk family for decades, but
    the patriarch’s death has thrown the clearing into chaos. While some fight
    to preserve the current order, others want to reshape the clearing’s future.
  • Talon Hill is locked in a three-way succession war between the rightful heir
    of the Kingfisher family, a war hero, and a powerful merchant. Meanwhile,
    rumors of Lizard Cult sacrifices cast suspicion on the local orphanage...

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As a rule, most denizens don't trust vagabond - outlaws who wander the Woodland without a home - but there are times when the problems a clearing faces can't be addressed by anyone... except those vagabonds willing to take the job. 

Clearing Booklet #2 contains the following clearings:

  • Bertram’s Cove is a key Marquisate port and a prime target for Woodland
    Alliance privateers. As Marquisate Commandant Montague searches for the
    pirates, the Woodland Alliance plans a deadly attack on Betram’s Cove itself.
  • Hacksaw Dell faces turmoil; its newly established Assembly of Denizens
    is deadlocked in endless debate. As the denizens struggle, the Lizard Cult
    offers prosperity to anyone willing to embrace the Great Dragon...
  • Pellenicky Glade has been ruled by the Goshawk family for decades, but
    the patriarch’s death has thrown the clearing into chaos. While some fight
    to preserve the current order, others want to reshape the clearing’s future.
  • Talon Hill is locked in a three-way succession war between the rightful heir
    of the Kingfisher family, a war hero, and a powerful merchant. Meanwhile,
    rumors of Lizard Cult sacrifices cast suspicion on the local orphanage...